To extend UIs with logic Unity promotes Custom Controls. Imho there is a design flaw in the UI Toolkit or at least Unity is putting the wrong solution front and center (my very subjective opinion). If you love custom inspectors then UI Toolkit will make you cry. It's getting better but it's still a real pain to do anything that's not the most simple thing. Makes you really appreciate what a godsend the default inspector is in comparison. Custom inspectors and editor extensions. UI Toolkit will have it eventually (not yet). Both things ugui does not deliver out of the box. Probably not relevant for most indie game devs but the learning curve for web devs will be much flatter compared to ugui. I am sure they will get there but it will take time. UI Builder and Debugger UX needs to improve a lot to make them comparable to the current ugui experience. Yes, there is the debugger but if you have already been frustrated by the UI Builder wait until you meet the UI Debugger. You have instances in the UI Builder, in the scene view and in the game view. The fact that in UI Toolkit the UI is freshly instantiated quite often makes inspecting and debugging hard and cumbersome. ![]() ![]() People usually use the browser dev tools. But well, in html there is no UI builder too. There are some serious UX blunders in there too (anything related to refreshing for example). If you are used too smoothly editing UIs (WYSIWYG) then the current UI Builder experience will leave you frustrated. Mostly because of its abysmal performance (Unity is aware and they are working on it). Instead of coding animations (and animation cancellation) or using a tween library you simply use css transitions and enjoy automatic animations for everything. Imho this is a very big plus for animated UIs. Notice: UI Toolkit has no api for text vertex access. They will get there but it's not there yet. The problem is USS does not support most of the attributes and even those that are supported often don't support all the values (which will surprise users). Often they simply link to Mozilla CSS docs. Also some properties that do exist do not support all values. ![]() Styling via uss (lacking documentation, too few supported attributes if compared to real css (no z-index, no blur, no outlines). My UI Toolkit summary (+ positive, - negative): Imho UI Toolkit has come to stay but it's not there yet and there are issues. Having made some commercial extension assets for UI Toolkit I think I have dug deeper than most. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. ![]() Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.
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